Saturday, June 15, 2019

Advertising Proposal for SONY Online Entertainment LLC Case Study

Advertising Proposal for SONY Online sport LLC - Case Study ExampleLittle of this consumer success radiates on SONY Online Entertainment (SOE) as yet, probably because it was established fairly recently as the online gaming firm of the SONY Corp. of America. Notwithstanding its distinguished corporate lineage, SOE is a fledgling company that necessarily to position its own brand, broaden its marketing base and overcome the heavy competition in online gaming through innovative thinking and ideas.FGH Associates, a full-service advert agency, proposes to give SOE top-of-mind consumer recall and preference through a one-year advertising blitz that utilises every major medium - TV, radio, magazines, newspapers, cinema, video games, Internet, billboards - to deliver the message. The message SOE is the online gaming firm for quality, innovation and delivery. This message will be delivered to the target market through meaningful advertising modules that exude warmth, energy and ingenuity . Advertising is meaningful if it is true to life(predicate) and effectual, warm if gentle and sensitive, energetic if lively and appealing, ingenious if imaginative and silly but clever (McKay, 2005).In adopting an advertising strategy, positioning plays an important part. Positioning a product for a feasible market involves communication, which has become difficult in an over-communicated society (Goldman & Papson, 1994). There are just withal many companies, too many products, and too much marketing noise such that in the US alone, per capita consumption in advertising is displace at $200 per year. In 2006, adspend worldwide was placed at $385 billion and is expected to reach $500 billion in 2010 (Chowdhury, 1994). Through all this noise, however, a firm can manage if it considers not and its own strengths and weaknesses but also those of its competitors. The easiest way to get into a persons mind is to relate to customers in a personal way (Desmond, 2003) and appeal to emo tions in slightly ways (AllBusiness.com, 2008). This can only be done if the advertiser believes in his product. Even the most carefully thought out and highly creative ads would snitch to connect if the product is not as good as advertised. The American Research Group (2007) sets 10 rules in making advertising more effective 1. Tell a simple but good story instead of just purveying information. 2. Make the desired call to action an essential part of the story.3. purpose emotional appeal as basis.4. Use easy and simple arguments.5. Show instead of tell the message.6. Use symbolic languages and images that relate to the senses,7. Match what viewers identify with what they hear.8. Stay with a scene long enough for more impact.9. Let a powerful video speak for itself.10. Use identifiable music. When advertising takes these rules to tone and still fails to sway consumers, it may be worthwhile to follow

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